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TheComet

Age/Gender: 20, Male
Location: Queensbury,NY
Job: Broadcasting Major

Embraced insanity: Went to Art School, was too crazy, now screams at microphones. Catch me on Fur Affinity http://www.furaffini ty.net/user/thecomet / XBox Live: TheCometCE

Newgrounds Stats

Sign-Up Date:
8/13/03

Level: 17
Aura: Light

Rank: Safety Patrol
Blams: 103
Saves: 210
Rank #: 26,390

Whistle Status: Normal

Exp. Points: 2,960 / 3,210
Exp. Rank #: 9,071
Voting Pow.: 5.88 votes

BBS Posts: 1,321 (0.56 per day)
Flash Reviews: 199
Music Reviews: 136
Trophies: 2
Stickers: 0

All Flash Reviews

199 Reviews | 41 w/ Responses

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Score: 9
Mastermind: WC

"A unique approach at the RTS genre"

submission: Mastermind: WC
date: October 9, 2008

Alot of fun, and you maintained the style of comedy that is the signature of Mastermind "You...whoever you are...you are assigned to this mission!"

The gameplay is a pretty nice setup, it's very user friendly, there was a very small learning curve and everything made sense, but at the same time gives options for the more hardcore RTS player to fine tune their setup.

The music was a GREAT touch to the game, fit the theme well and was pleasurable to listen to, not at all repetitive.

Complaints:
not much, the lack of even a generic mouth movement during the cutscenes was a little bit of a mini-letdown, but nothing serious.
As for ordering your troops, it would be nice if the player could select a small handful of troops, and send them to a certain corner or side of the base, instead of only being able to retreat everyone back to base, or send everyone after 1 enemy.

I love the Plot+Execute system, just wish it was possible to execute multiple missions at once at the expense of having very few troops left in the pool to defend your base.

overall, a very successful and fun RTS game, 8.9/10 5/5

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Score: 8
Madness Regent

"Pretty good, few setbacks though"

submission: Madness Regent
date: September 29, 2008

It's well designed, but I have a bit of a complaint with the style of aiming

mapping both movement and aiming to the same keys is pretty irritating when trying to fire on enemies that are above you and at an angle, also, some kind of basic melee attack would be great in this game considering sometimes an enemy will be right up in your face and your gun actually won't be able to touch them

outside of these issues, great game, loved the music and graphic style. Looks like you've been testing a few new graphic effects also

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Score: 9
Happiness Apotheosis

"Hysterical"

date: September 22, 2008

easily one of the most hilarious and creative spoofs of madness I've ever seen, major kudos on the twist of the series!

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Score: 10
Fallen Angel: Teaser

"Still amazing 4 years later"

date: July 30, 2008

Surprised I never left a review, this is a piece of flawless animation, and I was more amazed to see that the copywrite date on your site is 2008, I didn't know this was still being made!

With that amount of time spent on this, the end result is going to be epic wihout a doubt, love to see a new teaser short sometime though, something to get an idea of the plotline surrounding the series

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Score: 10
Pandemic II

"Alot harder than the first"

submission: Pandemic II
date: July 23, 2008

You earned my 10/10 once again!

Was a pretty tough game, Madagascar is the hardest region to nail but if you start there as a virus, you get so much time to max out your disease before setting it loose on the world ^^

The strategy in this game remains the same as the previous game, but with more entry points into each area that can be restricted.

I just wish I could find a way to spread my disease with low infection rates and no visibility into each area early on in the game before evolving lethal symptoms :/

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Score: 7
Jetbot

"fun"

submission: Jetbot
date: April 16, 2008

entertaining puzzle game, but you need to fix one thing:

if you take a hard landing on one of those pads that throw you in the air, you fall through them and explode. in some of the puzzles (notably 20+), this makes it a serious headache

April 16, 2008

Author's Response:

What levels specifically did this happen on? When testing the game, I didn't experience stuff like that.

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Score: 10
Pandemic

"FUN!"

submission: Pandemic
date: April 12, 2008

A GREAT RTS game.

My advice for a good game is this: Concentrate early on lowering the visibility of your virus if you can.
Personally, I first checked on waterborne, that gave me ALOT of pts to work with, then turned off a few of the visible effects like sweating and vomiting. Then I went and unchecked human only and raised the moisture resistance.
once you have infected every area, go straight for lethality

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Score: 8
Beat Master 3000

"Good game, terrible music"

submission: Beat Master 3000
date: April 12, 2008

The gameplay was good, but the music really killed the fun factor a bit...
Dig around the AP and see if you can get some artists to give you a hand with the music

-DJ Comet

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Score: 10
Chatty Katty

"CHEESEBURGER-Y GOODNESS!"

submission: Chatty Katty
date: April 5, 2008

pretty smooth animation, graphics weren't glad, priceless humor :D

You sir have sucked out one of my rare 10/10's!

I'm hoping (like everyone else) you have plans on doing another like this, or something with a similar kind of humor to it

Going to dig through some more of your flash and see what else you have going ;)

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Score: 0
Aura

"..."

submission: Aura
date: March 30, 2008

Aura was one of my favorite NG entries in the past, it's a damn shame that you chose to take it off site.

Seriously, if you read this, please bring back this classic!

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